Monday, December 20, 2010

FAQ About My Writing and Comics

For no reasons, a FAQ about my comics and writing I have gotten in general

1: What is (blank) about?
A: "Muzzle" is a parody/dramedy/fictional account of my life. Shade is about a ex-con (wrongfully accused) turned psychologist that becomes a superhero. I Am Nothing is about the "survivors" of the mysterious town of Minxton.

Goria is about Jacob Nathaniel/Nathaniel Andrews, who after a "cure" seemingly fails to kill a virus he's infected, he "dies." After his death, the "cure" rebuilds his body to its needs: making his skin turn into tendrils, leaving behind open wounds deep enough to expose muscle. After his father is killed, Nathaniel assumes an new identity, a starts to, unwittingly, fight the evil that seems to seeping to city of LaFayette, including a demon who thinks Hell isn't cruel enough, a fallen angel wanting to become God, and several others that are Infected.

2: Who is your favorite character to write?
A: This is another one I'm going to separate.
For "Muzzle," most people would think Patty because of her sheer insanity, or Binkie, because I've known her for so long. Actually, it's Jenna, because of her abrasive sense of humor, and trying to hide her old career.
For Shade, hero-wise, obviously Shade/Dr. Sam Garrison is due to his wise-cracking persona outside of the mask, and professionalism inside the mask. Villain-wise, it's a rough choice, but I'm going to have to say Psycho,being, well, psycho.
For Goria: Hero: You would think Nathaniel, being, you know, Goria. It's actually a villain who becomes good (which is hinted the entire time she's around): Ivy de la Rossi/Gomorrah. She can be so cruel and sadistic, but so sweet and caring. It's fun writing a character that seems to develop constantly, and she does it more than anyone else. Villain: Hodge Podge, due to the fact that as insane he is, you never know how insane he really is at that moment. You comes in a close second, because it has so many bizarre, funny, yet, horrific moments.

3: Who is your favorite character to draw?
"Muzzle": Patty by far, due to the piercings, and the pink hair. She's also the hardest to draw.
Shade: I'll get back to you.
Goria: Hero: Again, Gomorrah. The piercings and tattoos (and scars) make her a challenge, but she's well worth it. Villain: Either Azrael, due to the details of bone and muscle on her, or Pandora. Pandora, as physically hideous as she is, is a treat to draw because she's designed to look as insane as she is.

4: Who was the hardest Goria character to design?
A: Mimic was a pain to design, simply because I was tossed up between two different design choices. Gomorrah was a pain because of the tattoos. But, the hardest to design was Samael/Julian Dyson Hayes. Human form: wears a business suit. Demon form... um... big. That was it for a while.

5: Who was the easiest Goria character to design?
A: Mystery came to mind when I was playing Guitar Hero: Van Halen. Goria came naturally. But, the easiest character to design was Jillian Dyer. After seeing her inspiration, she just flowed on to the paper.

6: Why don't you respond?
A: Sorry, I was busy. ...What? Some one may ask? :P

7: Where do you get your inspiration?
A: I don't know. Sometimes, things to mind, and I have to draw them. Other times, I'm working with a concept for years until it falls into place.

8: What other media have you thought of trying to work in?
A: Aside from comics, I've always loved to write. I've written stories, poems, and lyrics. Oddly enough, though, I've always wanted to design characters and write a game. In fact, I Am Nothing was originally a game concept.

9: What is your favorite artist/comic/comic artist/graphic novel?
Artist: Salvadore Dali
Comic: Tossed up between Spider-Man and Legends of the Dark Knight.
Comic artist: As much as I like Brian Haberline's realism, and Ryan Bodemheim's style, I'm going to have say Greg Capullo.
Graphic novel: Surprisingly, not Watchmen, though I do love it. I would say Arkham Asylum: A Serious House on Serious Earth or How Loathsome.

10: Is it hard to design the creatures for I Am Nothing? What's your inspiration for them?
A: Yes, it is hard, but rewarding. My general rule is the harding something is, the more rewarding it is. My inspiration for them is pretty varied. "The Emaciated," a creature that vomits up its intestines to use as a weapon (and represents bulimia), came from a nightmare, as well as the "Missing," which represents child abuse. "The Victim" was the result of seeing the aftermath of when one of friends was raped, and was meant to represent the vast negative effects rape has on the victims. "The Masques" were inspired by an Anatomy Coloring Book used for colleges. "The Unnamed" was inspired by the stretched faces in the original Doom game. Others just happened.

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